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World Design Director (AAA)

We are partnering with a Korean Studio, developers of one of the biggest shooter franchises of all time, to find a top-notch World Design Director.

The studio’s goal is a combination of best-in-class combat and exploration spaces to create a living world of possibility that will deeply immerse players.

We are looking for someone with:

  • A drive and passion for creating meaningful and inspiring areas that players will want to explore
  • Excellent knowledge of the competition and the methods they use to create open-world play spaces
  • Good respect for combat spaces and the metrics used in their construction enables dynamic and compelling battle spaces
  • The ability to operate both at a high world level but also at the low encounter-based level
  • High-level awareness of environmental storytelling and knowing how to enrich the locations with this

What the role involves:

Working hand in hand with the art and design departments this is an opportunity to get in on the ground floor and build your own team on a project where the world is a central part.

  • Working with the Creative Director to define, own and champion the project living world pillars and vision.
  • Drive the development and creation of high-quality AAA environments
  • Be the representative for world design to all other parties.
  • Work alongside the combat, AI, and narrative leads to the design and implement gameplay-enabling playspaces.
  • Work alongside Artistic Direction to design a believable and coherent world.
  • Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
  • Build up a world-class world and level design team by helping to interview and hire level designers.
  • Be the mentor, guide, and leader of your team of handpicked designer
  • Provide meaningful feedback to the world design team during a play session
  • Create and maintain a prospering level design culture within the world design team.
  • Help drive the development of standard-setting world design tools and workflow.
  • Ensuring a productive internal workflow and beneficial relationships with external partners.
  • Working with other teams to develop immersion-enhancing features such as weather and night/day systems

Role requirements:

  • Excellent track record – credited on at least 2 shipped games either as Lead level/world director, lead/ senior-level/world designer
  • Working knowledge of at least one of the major 3D modelling packages and being able to get hands-on to create environments
  • Strong level design skills – capable of defining level metrics and consistently applying them
  • Good understanding of what works and doesn’t in leading open-world games – especially how combat spaces and terrain narrative intersect
  • Strong communication skills – with the ability to communicate and collaborate across multiple teams
  • Ability to lead by example and delegate as required

Good to have:

  • Experience with procedural methods of content creation.

This position is based in Barcelona; full relocation package is provided.


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